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Torchlight 2 guts tutorial
Torchlight 2 guts tutorial









To keep this tutorial simple, we are gonna just edit the male embermage to use our new crab model.

torchlight 2 guts tutorial

png file in our Crab folder.Īnd with that we have set up our model to work correctly. One last detail is after exporting the model again, delete the skeleton, and rename CrabPlayer - Copy.skeleton to CrabPlayer.skeleton, since the Torchlight2Blender exporter mess ups the skeleton.Īnd one last thing, we need a version of the texture file in PNG and without alpha, so we load the Crab_01.dds texture in gimp (don't load mipmaps), remove the alpha channel, and export it as a. Next we import the model into Blender and rename the material Crab_01_mat to Crab/Chest, and Export the model with the skeleton and material, with this we have taken care of point 1 and 2. Now we rename the 4 files to CrabPlayer, so we have sh, CrabPlayer.skeleton, CrabPlayer.material and CrabPlayer.animation, and make a copy of the skeleton, CrabPlayer - Copy.skeleton. We create the following folders MEDIA/MODELS/MONSTERS/CRAB inside our mod folder, and inside CRAB we paste a copy of sh, Crab01.skeleton, Crab01.material and Crab01.animation

torchlight 2 guts tutorial

Texture: The base texture should be a PNG file without alpha.Īs an example we are gonna use the crab model to make a playable crab.











Torchlight 2 guts tutorial