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Doom hell knight sprite
Doom hell knight sprite











doom hell knight sprite

Hell knights and barons of Hell throw the same projectiles. Most maps will avoid “packs” of Hell knights for this reason. Since Hell knights have half the hitpoints but the same amount of potential damage to the player, two barons of Hell would be significantly easier than four Hell knights. With sufficient distance, the projectiles can be dodged without much difficulty, but at closer range they can be more difficult to avoid and potentially lethal. Hell knights are less of a threat than weaker monsters because attacks are simple and generally easier to predict. A single close range hit by the BFG9000 easily dispatches a Hell knight but it is usually a waste of ammo unless attacking several simultaneously. Roughly speaking, killing a Hell knight requires either 50 bullets, 6 seconds with the chainsaw, 8 close range shotgun blasts, 3 point-blank super shotgun blasts, 3 rocket hits or 23 energy cell shots. A player attempting such an attack must move in quickly to attack and quickly withdraw to avoid the counterattack. It is not recommended to use a melee attack due to their own scratching melee attack however, five punches from a player powered up by a berserk will usually kill one. The chaingun and shotgun are also effective at close range. They have a low pain chance that makes the rocket launcher, plasma gun and super shotgun the most effective weapons against them. Hell knight fireballs are faster than imp and cacodemon fireballs and inflict heavy damage. Their attacks are identical to and just as lethal as those of the baron. Hell knights have both melee and distance attacks, scratching at close range and throwing green fireballs from a distance. Possessing 500 hit points, Hell knights present a significant challenge to the player, although less than that of a boss monster. Hell knights emit wake-up and death cries similar to those of the baron of Hell, though higher in pitch (and in the case of the death cry, shorter in length and raspier). It allows Doom II maps to host a weaker monster, albeit with high attack power, giving the player a decent amount of challenge without slowing down the action. As a result, it is a medium strength monster that is more vulnerable than the baron to small arms fire (eg., the shotgun or chaingun), but much more durable than an imp. In terms of gameplay, the Hell knight is identical to the baron of Hell, merely with half the hit points. The same description was previously used for the baron in the original Doom manual. The manual for Doom II describes the Hell knight as follows: “Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex”. This new monster has a tan torso, as opposed to the baron’s pink coloration. The Hell knight is an enemy introduced in Doom II, a weaker version of the baron of Hell. This article is about the monster in the classic Doom series. For other games, see:













Doom hell knight sprite